Gun Dealer Stats

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Gun Dealer Stats

Post  Casdin on June 10th 2012, 11:53 am

Just a thought, could the Gun Dealer have some stats that improve his firearms? The FN has stats that improve his, and a Gun Dealer of all people would know how to use a fire arm better then a normal civilian.
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Re: Gun Dealer Stats

Post  Ablationer on June 10th 2012, 1:02 pm

True, the gun dealer was actually among the first ones I've set the stats of, being all the default jobs. And since he was a civilian, I put all civilian stats to 0, so people like banker or cook couldn't randomly pick up a M4 off the ground and kill people like Rambo.

And then I started to add FN guy and some others, and thought they should know how to use guns.

But yes I do agree Gun dealer should have some gun stats, not only because he should for RP reasons since he's got experience, but also because it makes him better at defending himself against raids.
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Re: Gun Dealer Stats

Post  Insanity01 on April 14th 2013, 6:27 pm

Couldn't agree more. +Support
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Re: Gun Dealer Stats

Post  Casdin on April 14th 2013, 7:50 pm

Insanity01 wrote:Couldn't agree more. +Support

Um.. This post has been dead for quite a long time, Little bit late bro lol
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Re: Gun Dealer Stats

Post  Ablationer on April 15th 2013, 4:31 am

Yeah that was back when ALL civilians had ultra shitty gun stats.

Now it's just kinda normal for everyone, but with special bonuses for some jobs.
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Gundealer is 'useless' in raids.

Post  Insanity01 on April 15th 2013, 2:21 pm

Well, the other day I was raided as a gun dealer, everyone of my shots only dealt 1 dmg where as there shots had their full potential. I think it's just unfair and unrealistic. :/
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Re: Gun Dealer Stats

Post  Ablationer on April 15th 2013, 5:19 pm

Wrong. Every reduced damage you do is the same way around for them.

If you do 5% damage, they'll do 5% damage to you as well.

The only exception is Mayor and Mobboss, because they got that recall feature and they're kinda important to the team.
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