Guns and shit.

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Re: Guns and shit.

Post  Billy_ on November 11th 2014, 2:02 pm

Ablationer wrote:Nerfvember 2014
Bob's last ditch attempt at trying to get people to stop whining about OP guns.
Emerald stat change now has 0 free points off the bat, it's all about balancing it out what you already have now, your guns will have to be remade.
Guns that don't deal with that (relics, uniques, legendaries) have all been noticeably nerfed.

Enjoy.
Or don't. I don't care anymore.


Well shit. All of my lucky guns relied on that extra point, atleast I can free up some inventory space now.

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Re: Guns and shit.

Post  The Original RaptorJesus on November 11th 2014, 2:04 pm

Nerfing jetpack and now emeralds don't start with 1 more points anymore?

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Re: Guns and shit.

Post  RoboReptile on November 11th 2014, 4:23 pm

Ablationer wrote:Nerfvember 2014
Bob's last ditch attempt at trying to get people to stop whining about OP guns.

Hmm...Ok ok, maybe he'll nerf Hunting or something..


Ablationer wrote:Emerald stat change now has 0 free points off the bat, it's all about balancing it out what you already have now, your guns will have to be remade.

Ok. Pretty reasonable. Cuts lucky guns a bit.

Ablationer wrote:Guns that don't deal with that (relics, uniques, legendaries, experimentals) have all been noticeably nerfed.

That bound time better not have been nerfed...

Ablationer wrote:Nerfed turrets accuracy, tracking, and aim angle.

Hm. Already?

Ablationer wrote:Nerfed perks: Armor shard, life saver, bullet mirror, and jetpack

WOAH WOAH, WOAH. NOT ARMOR SHARD...no...y... Sad

Ablationer wrote:[size=29]Nerfed Gunmancer, Berserker, Hellknight, Titan, Antlion Guard, and Skaarj.

Berserker? You mean...he doesn't have that extended range anymore...? HALLELUJAH!


Ahah this is probably a long reply. But yeah. This nerfvember was nice...Besides the armor shard...

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Re: Guns and shit.

Post  Walkthroughmaster33 on November 11th 2014, 5:24 pm

Ah shit time to recreate all my weps Razz
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Re: Guns and shit.

Post  Ablationer on November 12th 2014, 6:01 pm

The follow is a list of comparative money loss tweaks so that even if you have more money, it won't make as big of a difference. (IE: if you have 1mil you'll lose 1k, if you have 10mil you'll lose 2k, etc)

Reduced comparative money loss on death
Reduced comparative money loss from enemies using thievery shrines
Reduced comparative money loss from thieves shanking you.

Experimentals now cost 20 saph and 80 to pick a specific one.
Experimentals and relics now cost a bit less bound time and black diamond money to maintain.

All gems are now a bit more rare. (about 20% or so)

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Re: Guns and shit.

Post  RoboReptile on November 12th 2014, 6:18 pm

hmmm..

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Re: Guns and shit.

Post  Walkthroughmaster33 on November 13th 2014, 2:08 pm

lol my old relics were apparently setup incorrect
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Re: Guns and shit.

Post  Ablationer on November 13th 2014, 3:04 pm

yeah, 6 syllables ones were scrapped, now only 5 syllables max can be on a relic.

Also, reduced the HP boost newbies get, but made it last a bit longer (so 2 hours instead of 1.5, but from 200 to 125% hp boost instead of 250% to 150%)

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Re: Guns and shit.

Post  RoboReptile on November 13th 2014, 6:10 pm

dammit I was going to try to find a new guy and see how much health one could possibly have.

1. Set job as Antlion Guard and check health

2. Set job as Berserker and give boost drink

3. Have him get the achievement that gives you % max health increase

I knew I shouldn't have waited.

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Re: Guns and shit.

Post  Ablationer on November 14th 2014, 1:37 pm

Shrines are now breakable, so if you get stuck in them, just shoot them

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Re: Guns and shit.

Post  Ablationer on November 14th 2014, 8:17 pm

Reduced DR of AU, Cheese, and Sweeper, Titan, Hellknight, but increased their max HP (and increased the Cheese's guns stats too)

Increased Speed reduction gained from Tortoise shrine, increased max HP gained from Norse shrine, increased ER gained from Inclemency shrines.

Made 1 point of DR on level up happen 30% more rarely and instead give it to max HP

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Re: Guns and shit.

Post  Ablationer on November 16th 2014, 2:14 am

Made Jetpack a bit slower but made regular jumping go a bit higher, so it's easier to get around and jump on things without always needing a jetpack

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Re: Guns and shit.

Post  RoboReptile on November 16th 2014, 12:52 pm

So are the jump stats changed on the job descriptions?

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Re: Guns and shit.

Post  Ablationer on November 16th 2014, 3:11 pm

Nah, just the base jump. So it also affects civilians and such.

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Re: Guns and shit.

Post  Ablationer on November 16th 2014, 3:37 pm

Relics now spawn with 5 minutes of bound right off the bat, so you don't lose them if you grab one and die immediately.

They're now also a tiny bit more rare.

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Re: Guns and shit.

Post  Ablationer on November 17th 2014, 6:30 pm

Bank (me) market buyback prices will now be reduced by half.

What that means, is that gems are still 20-25k if you buy them from me, but if you're trying to sell me gems, I'll only buy them for 10k.

This includes uniques and gem guns. Both of them will be twice as expensive to buy using gems now (still remain 25mil in cash, but now you need 2.5k gems to make it to 25mil)

In short, you're better off trading with other players than with me from now on.

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Re: Guns and shit.

Post  Pyron on November 18th 2014, 10:01 am

Capitalist profit, well done Bob. There might just be hope for you to not be a sleezy liberal dick sponge.
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Re: Guns and shit.

Post  Ablationer on November 18th 2014, 5:08 pm

Removed the stability and handling circulators because no one used them. Instead made a single one called Gunman which increases ALL of your gun stats.

The two remaining spots are now taken by Greed circulator, to replace the old mod, which makes you lose less money on death and less bound time (or money for perma guns). And the Jump circulator, which increases jump a bit, and reduces effects of fall like damage, shake, and slow down.

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Re: Guns and shit.

Post  RoboReptile on November 18th 2014, 6:06 pm

Dammit I used the stability circulator. Gunman can hopefully provide enough recoil reduction.

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Re: Guns and shit.

Post  Ablationer on November 18th 2014, 10:36 pm

It's a base stat multiplier, so if you use a class with lots of recoil like big cheese it makes it really worth it

and then because food and level ups are also multipliers, it makes leveling with those even more worth it

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Re: Guns and shit.

Post  RoboReptile on November 19th 2014, 12:22 am

I'll have to poke around with that.

Skaarj probably makes a great use of it if I remember correctly. Because of it's many stats.

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Re: Guns and shit.

Post  Zail on November 25th 2014, 9:11 pm

if skaarj gets nerfed he wont really even get played anymore>_< the only real options are swapping the mobility with a bit of tankiness
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Re: Guns and shit.

Post  Ablationer on November 27th 2014, 7:07 am

notes for myself for the golem shit because i always forget everything

logic blocks

triggers:
on owner kill
on owner death
on owner deal damage
on owner hurt
on owner aim
on owner idle
on owner nearly dead

actions:
move to owner
move to target
attack target
scan target
hide behind owner (from target)
scavenge items
heal owner
patrol and attack
patrol and scan
switch to remote-control

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Re: Guns and shit.

Post  TheJackamj on November 27th 2014, 3:30 pm

Ablationer wrote:actions:
move to owner
move to target
attack target
scan target
hide behind owner (from target)
scavenge items
heal owner
patrol and attack
patrol and scan
switch to remote-control
Golem sounds pretty cool

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Re: Guns and shit.

Post  Ablationer on December 2nd 2014, 2:52 am

Mini-pinto has been completely revamped to be less shit

more reliable projectiles, better homing, the speed and homing scales with their strength (so AWP mini-pinto will travel faster but mac-10 or shotgun will travel slower, which isn't always a bad thing, since when it moves too fast, it might miss targets, but takes less time to reach from far away)

also a new sound that doesn't sound as much shit as the old one

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Re: Guns and shit.

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