Event Integration

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Event Integration

Post  The Real Johnny on November 11th 2013, 7:23 pm

Basically this is an idea so that players can enjoy events without the need of an admin

So: A player can start a vote to do an event (Some event ideas listed below) if the vote fails, there is a 5 minute cooldown before the vote can be created again. Furthermore, any player can "Opt Out" of the event making him/ her unable to be affected by the event. Events are short, fast-paced and last 10-15 minutes. After an event there is a cooldown (30 minutes or so) before another event can start.




Event Ideas (Yeah they're pretty stupid and it's possible impossible to code easily but it kind of gives an idea of what I'm talking about)

Juggernaut: A random player that is opt'ed into the event is chosen to be the juggernaut. This person has "Bad-Ass Fists" and has reasonable speed, also the juggernaut is highlighted through a dot, so it cannot hide. When you kill the juggernaut you become the juggernaut. As you are the juggernaut you generate BP/ Money

TTT- Yeah... TTT but... in the server...

NPC Invasion- NPC's spawn in the middle of the map, kill the NPC's



Yeah, thats "Johnny's Impossible Suggestion of the Month"
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Re: Event Integration

Post  Ablationer on November 12th 2013, 1:47 am

yeah i wanted to do that once im done with the 8452 other things i have to code first
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Re: Event Integration

Post  OldRavensFan on November 12th 2013, 2:40 am

Ablationer wrote:yeah i wanted to do that once im done with the 8452 other things i have to code first
..AAAAAAAAAAnd therein lies the problem with all great ideas here- THEY ALL HAVE TO BE PROGRAMMED IN.
Which takes time.
Important functional upgrades first.
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Re: Event Integration

Post  The Real Johnny on November 12th 2013, 11:40 pm

Ablationer wrote:yeah i wanted to do that once im done with the 8452 other things i have to code first
Mhmm, take your time, there is enough content in the server to keep all of us entertained for 10 Forever's.

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