Dog Job

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Dog Job

Post  BoBTheBoB on November 8th 2014, 12:26 pm

So I am posting this for lolbird and Jack Branham. The think that there should be a dog job on cops and crimes, and they think there should be a German Shepard on crimes and a Tech Dog on Cops. Also they think it should have the Detector Perk put much stronger.

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Re: Dog Job

Post  RoboReptile on November 8th 2014, 2:47 pm

...That's it? No idea on how they're going to work? Not going to explain why this should be added?

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Post  BoBTheBoB on November 8th 2014, 4:34 pm

Talk to the people who suggested it to me I am just the one who posted it for them. I don't know all of the details


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What I think

Post  xXBlueSlimeXx on November 13th 2014, 6:30 pm

So there's a dog class for each team, you can be a cop dog which I think should be a German Shepard (because that's most what cops use). Then there's the criminal dog that I think should be like a Rottweiler or a Pitbull (not saying those are real dogs criminals always use IRL). I think their form of attacking should be biting (not the mouth camera but sort of like the natural selection 2 game with the skulks). They should have a vest that gives them some DR and maybe elemental resistance? When they attack someone their moving speed should be reduced since the dog is usually biting their legs. They should be fast and their perk should be something like "animal sense" where a detector comes on for like 10 seconds but it can be seen through walls. To balance out this class though have them have a moderate attack speed and moderate to small damage since it would be so fast. Just my take on it though.
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Re: Dog Job

Post  RoboReptile on November 13th 2014, 8:08 pm

If this was possibly added...
The dogs have no perks, no special anything but always having detector (like the old one) being able to see through walls OR like "wallhacks" being able to see the person through walls and such.


The reason i'm not so confident this would work is because;
Where the hell would bob find a working dog model that will actually function correctly if it attacks or does anything?

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Re: Dog Job

Post  TheJackamj on November 13th 2014, 8:59 pm

IS THERE EVEN A DOG NPC OR PLAYERMODEL

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Whut

Post  xXBlueSlimeXx on November 13th 2014, 10:25 pm

I don't know if there's a model or NPC or anything I was just saying what you could do IF you implement a dog. Geeeeeeez
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Re: Dog Job

Post  RoboReptile on November 13th 2014, 11:04 pm

The only "dog" model I know of is the HL2 Dog model. Y'know the robot Dog that's with Eli and Alex?

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Re: Dog Job

Post  TheJackamj on November 15th 2014, 12:25 am

Dr Kleiner?

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Re: Dog Job

Post  lolfish on December 12th 2014, 7:58 am


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Re: Dog Job

Post  RoboReptile on December 12th 2014, 9:54 am

That's an NPC. We need playermodels.

I doubt by now this is an idea that needs further input.

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Re: Dog Job

Post  Nizzie on December 12th 2014, 4:07 pm

Sounds like gay call of duty shit, No one would play it after like a week of it being added unless it had something super special that made it good. Everyone would always shoot you and the camera would be annoying as shit like with the headcrab jobs which no one plays very often might I add. Even with the Gunmancer she never gets used because people either think she sucks are you are getting killed non stop because of her low health.
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